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Hecaton Aiakos is the clear winner here. The bad news is, the Kytan went up 10 points. Announcing The Goonhammer 2023 Global 40k Campaign. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Only once all shields are down can you start pumping damage into the Titan itself. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Trojans are the other huge loss. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Depending on how the meta moves, this could help or hinder the Ares. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Start Competing: Chaos Space Marines Updated! The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Of the various suits, the Rvarna feels like the big winner. Our two favorite dreads have decided to take a little break from carrying marine lists. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). (LogOut/ This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. imperial armour compendium 9th edition pdf trove. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. Such a cool model and was great fun to paint up in a more modern scheme! Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Imperial Armour Compendium | Forge World Webstore Thats exactly it. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Chaos codex trove The Air, Water, and Fire element types can carry the following effects. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Lets start with my beautiful special explodey boy, the Kytan Ravager. Time will tell. Credit: Jack Hunter. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. will find the Warhammer 40,000 datasheets for the entire range. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. None of them.and all of them. Its also a really well organised book making it much easier to use both during a game and while creating your list. Blood Angels Sicaran Omega. Welcome to the Imperial Armour Compendium . Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. Alright, onto the shared units, I guess. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. 9th Edition Imperial Armour Compendium: The Goonhammer Review Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Still immunity to melta extra damage? They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Someone out there was listening, because this was always the fix it needed. Imperial Fists Astraeus Super-heavy Tank. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. What stats do the turbolaser have? The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. (LogOut/ The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Cool, but nothing particularly good. Ultimately, its a stronger unit, but its still a Lord of War. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Losing the grav rule hurts, especially against potential reserve charges. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). The only other change is to the bombs, which is drastically different. Imperial Armour Compendium - First Look (WH40K) - YouTube Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Games Workshop provided Sprues & Brews a copy of this book for review purposes. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! 47.8M . The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Credit: Jack Hunter. Get the latest business insights from Dun & Bradstreet. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. (LogOut/ Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Cerastus Knight-Castigator. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. In addition to being recommendations and not rules, theyre just kinda boring. At a high level, you generally see: With that out the way, on to the factions. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. 2+ save Venatari, wtfffffffffff. All of them can outflank, too even better. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. In this book you. 44.3M . Credits: That Gobbo. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Is that a hint of changes to come? Warhammer 40k - Imperial Armour . The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Thunderers go down quite a bit in points, but lose Grinding Advance. With a big laser: cooler. Yep! And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Leviathan Dreadnought. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. At least they are 10 points cheaper now for every build except double claws (which stayed the same). If youre going Krieg, its because you love the models or want to declare cavalry charges! 1 - Imperial Guard and Imperial Navy, Vol. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Thanks, guys. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Credit: Jack Hunter. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. All of these units follow the standard rules for their factions. Enh the smaller daemon princes here seem OK but not great. Grav tanks and the Ares. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Warhammer 40k . I've been working on some seriously unwell looking vampires! If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Someone at Forge World really loves drills. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! 21.8M . Imperial Armour Compendium. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Hills At Boerne Stage Ii,
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