guilty gear strive sol matchupshow tall is ally love peloton

Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Be ready to fuzzy a lot when she's on you. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Ram has access to a few safe jumps making her Mortobato super easier to bait. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. It can also be kara canceled from 6S for another range increase. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Includes first active frame. Hits overhead, but is very reactable. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. This is a very small sample size, so should be taken with a big spoon of salt. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. A window in which to cancel a move. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Sol's strongest meterless ender for Wall Break. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Can throw the opponent either forward or backwards. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Please keep in mind the matchup chart is subjective and not all players may agree. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Launches opponent on hit if combo'd into. Character Strategy pages generally have at least some basic counter-strategy. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Remind them that blocking isn't everything. Wanna see me combo into 5K on Counter Hit? Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Almost always abbreviated to TK. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. That being said, f.S's pushback means that there are ranges where 5H will whiff. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. What does the symbols of / and /bet symbolize in a dream? Baiken is very nimble and annoying to deal with in the neutral. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Hes the best overall balanced character in this game vs the rest of the cast. There are a ton of interesting results that can be seen from this. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Properties for opponent on block follow Level 4 rules. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Use it to steal momentum against poor okizeme and predictable pressure. Roman Cancels can be used to combo after it connects for even more damage. This move and the 236K it canceled from are considered one multi-hit attack. Here's how you can play Anji Mito in Guilty Gear Strive. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Tools like these provide him with a strong neutral presence. Can be Roman Canceled on hit for decent damage and better okizeme. Edit:I forgot to mention. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. this move builds when normal or instant blocked. Try to get Axl to whiff. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Key tool in frame traps, leading to some of Sol's highest damage. Thanks to its lack of proration, it is easily Sol's strongest starter. Published on 3 Mar 2023. When he whiffs something like, Business as usual, watch out for Nago doing. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Wall bounces airborne opponents in the corner. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Only use this if strike invincibility is desperately needed while in mid-air. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Faust - 5.4. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. On air hit, it floats the opponent for a reliable juggle. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Sol Badguy vs. May - 18. Ground bounces on hit, hard knockdown upon landing. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. 21 sec 18-May-2022 28. More than other characters at least. Vote for tiers. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Please keep in mind the matchup chart is subjective and not all players may agree. Sol Badguy vs. Ramlethal - 18. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Sol releases a pillar of flame that slowly crawls along the ground. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. ), but it's probably time to finally make an exception here. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. A very well-timed jump attack on a character who is rising from a knockdown. Bridget vs Sol Badguy Matchup Knowledge. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Its start-up and travel distance increases the longer S is held. How much R.I.S.C. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Links into c.S on Counter Hit for a decently powerful conversion. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. This opening is designed such that the attacker can easily counter the defender's attack with his own. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. For me it's one of the worst matchups. Sol Badguy's Guilty Gear Strive tier match ups. Blazing! Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. This is a very small sample size, so should be taken with a big spoon of salt. Standard Ramlethal offense works fine here. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Popularity. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Cannot be special canceled from any move. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. This is because she loses to Sol and Chipp, two of the best characters in the game. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Sol Badguy - 4.9. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Chipp. Character Win rate Total usage; 25 %: 16: . Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Baiken's small stature and large buttons work well to corner Axl. Recovery frames which happen under abnormal conditions, such as after landing. Data in [] represents values when fully charged. Business as usual but just make sure you stay aware of Testament being able to use. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Worst Match. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Jack-O is a woman with green eyes and red hair. Homing Jump combos greatly increase Tension Balance. The hard knockdown can grant good okizeme. Sol does an uppercut followed by a fiery straight punch. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Faust . Goldlewis player: PROMOTE May and Millia! 12k matches is a lot, and 100 matches PER MU is not bad. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. 03 Mar 2023 23:47:00 . "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. You don't like having to work your way in against characters that outrange you. Giovanna has red hair and a tanned skin complexion. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. I don't understand what makes that matchup positive for Anji. A lunging gut punch. She's really annoying but you can pretty much do things as usual. This section has strict standards that must be followed. The active frames of an attack refers to the amount of time an attack can hit the opponent. Empty hopping is safe and good for baiting out whiffs. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Best Video Games of All Time - Page 70 - Metacritic . A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. No Axl allowed everyone hates that mofo. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. I spent one month straight learning I-No. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. For example, if Sol has 15% popularity the top 150 players are counted. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. It's also a bit more complex than Guilty Gear Strive. All it takes is one bad neutral exchange and that can decide the entire match. You should only ever really use air dash in the MU on reaction when you see a whiff. Offense. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. May's Guilty Gear Strive tier match ups. Press J to jump to the feed. It's way too much work for one person. Privileged 3 frame normal that does it all. It's not reliable to try going for these though. Wall Damage when hit raw is increased to 700 (900). No reliable utility as an anti-air due to its incredibly slow start-up. Used to call out opponents who make predictable jump-ins or keep chicken blocking. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Basic air jab that's fairly safe on whiff. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Also links into 2K against crouching opponents, even at max range. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. 26. Vote for Leo's tiers . They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. What are the worst matchups in Strive at the moment? Michael Desantis New York, Sean Hannity Partner, Accidentally Ate Moldy Bread Pregnant, Who Owns Rothermere Continuation Limited, Articles G